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	<title>Not A Number &#187; reprap</title>
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	<description>Programming, Theory, and Math</description>
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		<title>Stepper Motor Driver Test Board for RepRap</title>
		<link>http://notanumber.net/archives/44/stepper-motor-driver-test-board-for-reprap</link>
		<comments>http://notanumber.net/archives/44/stepper-motor-driver-test-board-for-reprap#comments</comments>
		<pubDate>Sat, 23 May 2009 00:36:09 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[reprap]]></category>

		<guid isPermaLink="false">http://notanumber.net/?p=44</guid>
		<description><![CDATA[Recently I have been building the cupcake CNC 3d printer as a stepping stone for getting involved with the reprap project. This was the first time I have tried soldering surface mount components, and I must say it turned out to be quite straightforward and easy using the hotplate reflow method. The main issue was [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I have been building the <a href="http://makerbot.com">cupcake CNC</a> 3d printer as a stepping stone for getting involved with the <a href="http://reprap.org">reprap</a> project. This was the first time I have tried soldering surface mount components, and I must say it turned out to be quite straightforward and easy using the <a href="http://www.sparkfun.com/commerce/tutorial_info.php?tutorials_id=59">hotplate reflow</a> method. The main issue was actually more psychological than anything, and that is that I wasn&#8217;t able to test the circuits incrementally as I create them. Normally, I alternate placing a few components and testing connections with a multimeter throughout a fabrication, however, with the hot plate reflow method you pretty much have to do all of the surface mount components in one go, and once you start soldering non surface mount components, you can&#8217;t really go back to using the hot plate again.</p>
<p>This issue was somewhat compounded in the design of the cupcake CNCs electronics in that the first testable configuration involved many different components, an ardunio motherboard, a stepper driver, host software running on a PC,  and the various interconnects. Coming up with a way to test the stepper driver boards independently of the rest of the system was quite useful. I whipped up the following simple circuit to test the stepper boards. None of the component values are very important, C1 is a debouncing capacitor for the pushbutton, R1 is a pull down resistor, and R2 is to protect the LED.P1 is a power header that accepts a floppy connector power supply cord from the same PC supply that powers the stepper driver.</p>
<p><img class="alignnone size-full wp-image-47" title="Schematic for Simple Stepper Tester" src="http://notanumber.net/wp-content/uploads/2009/05/stepper_tester_11.png" alt="Schematic for Simple Stepper Tester" width="659" height="447" /></p>
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		<title>ShapeLock and Hot Glue = Rapid Funny Looking Prototypes</title>
		<link>http://notanumber.net/archives/10/shapelock-and-hot-glue-rapid-funny-looking-prototypes</link>
		<comments>http://notanumber.net/archives/10/shapelock-and-hot-glue-rapid-funny-looking-prototypes#comments</comments>
		<pubDate>Mon, 05 May 2008 15:44:13 +0000</pubDate>
		<dc:creator>john</dc:creator>
				<category><![CDATA[hacks]]></category>
		<category><![CDATA[reprap]]></category>
		<category><![CDATA[shapelock]]></category>

		<guid isPermaLink="false">http://notanumber.net/archives/10</guid>
		<description><![CDATA[While waiting for the parts to my very own reprap machine, I figured I would experiment a little with some possible head designs. One I am particularly interested in is something like a &#8216;pick and place&#8217; machine that can manipulate objects in 3 dimensions. My simple design involves a drinking straw, a couple $3 hobby [...]]]></description>
			<content:encoded><![CDATA[<p>While waiting for the parts to my very own reprap machine, I figured I would experiment a little with some possible head designs. One I am particularly interested in is something like a &#8216;pick and place&#8217; machine that can manipulate objects in 3 dimensions. My simple design involves a drinking straw, a couple $3 hobby servos, a bunch of hand molded shapelock, and a few hot glue burns.</p>
<p>Here is the final result:</p>
<p><a title="pickplace1" href="http://notanumber.net/wp-content/uploads/2008/05/pp1.jpg"><img src="http://notanumber.net/wp-content/uploads/2008/05/pp1.thumbnail.jpg" alt="pickplace1" /></a></p>
<p>The basic idea is the bottom servo (bottom is to the left) can bend the straw left and right, and the other servo can rotate the straw in place. the bend in the straw acts as a universal joint so the object held can be rotated somewhat arbitrarily in 3 dimensions.</p>
<p><a title="pp3.jpg" href="http://notanumber.net/wp-content/uploads/2008/05/pp3.jpg"><img src="http://notanumber.net/wp-content/uploads/2008/05/pp3.thumbnail.jpg" alt="pp3.jpg" /></a></p>
<p>A simple linkage connects the top servo to the straw. I attempted a couple different things, starting with a pully system, then a gear system. neither worked out too well. The linkage turned out to be quite simple and robust.</p>
<p><a title="pp7.jpg" href="http://notanumber.net/wp-content/uploads/2008/05/pp7.jpg"><img src="http://notanumber.net/wp-content/uploads/2008/05/pp7.thumbnail.jpg" alt="pp7.jpg" /></a></p>
<p>Here it is with the attached fan I attempted to use as a vaccum pump. It did not turn out too well, the fan was scavanged from an old CPU and was never meant to be used like this, so I will need an actual vaccum pump at some point.</p>
<p>Everything was controlled for testing with a Wii nunchuck and an arduino microcontroller with custom code. Here is a video of it in action:</p>
<p><a href="http://www.youtube.com/watch?v=SGe_1BZErEg"><img src="http://img.youtube.com/vi/SGe_1BZErEg/default.jpg" width="130" height="97" border=0></a></p>
<p>So, some stuff I learned</p>
<ul>
<li>ShapeLock is wonderful stuff. I was able to form and reform the head a few times, even fairly large changes like making room for a gear involved reheating a part of the project and shaping it by hand. And I can just melt it down again and reuse it for my next prototype.</li>
<li>The linkage is the way to go. I struggled a long time with gears and pullys. I imagine that if I were precision machining things and could get gears/pullys in the exact right size, things would have been different. But  when it comes to the fuzzy world of hand-squished shapelock, the more forgiving linkage worked out great.</li>
<li>I am  gonna stock up on these tiny and cheap servos. They have a very interesting and useful bug. if you try to overextend them, they go into continuously rotating mode with no modification! So you can have the same servo work as a continously rotating one at some points, but also have precise precisioning at others.</li>
<li>The Wii nunchuck is a great little thing. it took a few dozen lines of arduino code to interface with it and I got a joystick, 3 buttons, and a 3 axis accelerometer.</li>
</ul>
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